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Hi, Im Scott
My name is Scott Clayton and I'm a Junior Technical Artist, living in California, with a passion for creating real-time 3D experiences.
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Hi, Im Scott
My name is Scott Clayton and I'm a Junior Technical Artist, living in California, with a passion for creating real-time 3D experiences.
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Hi, Im Scott
My name is Scott Clayton and I'm a Junior Technical Artist, living in California, with a passion for creating real-time 3D experiences.
Demo Reel
Projects
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AutoLOD
A blender add on which takes a high poly model and prepares it for texture baking.
A blender add on which takes a high poly model and prepares it for texture baking.
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FNX-45
Game-ready hard surface model of the FNX-45 pistol by FN Herstal
Game-ready hard surface model of the FNX-45 pistol by FN Herstal
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Organic Materials
Procedural, parametric materials
Procedural, parametric materials
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Walther P-99
Hard surface model of the P99 handgun by Walther Arms
Hard surface model of the P99 handgun by Walther Arms
OSL Shader Implementation
I implemented several shaders for procedural material building in Blender using OSL
I implemented several shaders for procedural material building in Blender using OSL
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