Blender Cable Tool *WIP*
Tools: Python
Project Scope: Personal
The Problem: Detailing sci-fi scenes is slow
The Cause: Tedious process
2023
My Solution: A tool that allows the user to draw pre-modeled objects into the scene by placing bezier curves as guide geometry. This tool is still in development but the video above demonstrates an early prototype that converts a bezier curve to a "cable" mesh
Tools: Side FX Houdini
Project Scope: Personal
The Problem: Low Quality Game Buildings
The Cause: Missing secondary details
2023
My Solution: Identify missing details, modularize the detail, then build a system to procedurally generate a detail asset. The video above shows this done with an air duct.
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Houdini Destruction Baker
Tools: Side FX Houdini
Project Scope: Personal
The Problem: Need engaging game levels
The Cause: not interactive/realistic
2023
My Solution: Build a system that takes pre-made game assets, runs them through an RBD physics sim, then bakes the resulting animation to a vertex animation texture for import into Unreal Engine
Unreal Engine Magic VFX Shader
Tools: Unreal Engine, Houdini
Project Scope: Personal
Goal: Create a material shader for use as a magic spell/ attack VFX
2023
Details: The resulting shader graph consisted of >70 nodes broken into 3 sub-networks(Base Collor, Emissive, Opacity). each subnetwork used slowly evolving noise with controls for tiling size, modulation speed, color, and contrast
Tools: Unreal Engine, Houdini
Project Scope: Personal
Goal: Create material shader for use in a game magic spell / attack
2023
Blender FNX-45 Game Asset
Tools: Blender, Marmoset Toolbag 4, Keyshot
Project Scope: Personal
Goal: High-quality, game-ready weapon model
2023
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after baking the high poly to low poly with marmoset I proceeded to rig the weapon and hand-key a reload animation as an example for a FPS game.
Blender Original Weapon Concept
Tools: Plasticity, Blender, Marmoset Toolbag 4
Project Scope: Personal
Goal: Original projectile weapon design non-functional
2023
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**Early concept
Details: Original design concept is based closely on the popular AR-15 platform lower receiver. The design is not made to be mechanically correct as it is intended as a game asset
Battleship Web App
Tools: JavaScript, HTML
Project Scope: Personal
Challenge: Build an autonomous Battleship game, playable in the browser.
2023
Detail: Part of AppAcademy coding boot camp. Read more about it on my Github or check out a live demo at the links below…
Unreal Engine Environment Art
Tools: Unreal Engine, Quixel Megascans
Project Scope: Personal
2023
Detail: Landscape/environment I built in Unreal engine. The assets are from Quixel Megascans. The master material for the terrain is from the Unreal Engine Marketplace